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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 19:09:08 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 19:09:08 -0400
commit41715cefcde3c838bb079cb37aac5a3b2dcb1004 (patch)
tree88d5d6c035acb9a2b48fb60f635ccb2156788e9f /src/SMAPI/Events
parent80315ec46695d9c2b1121a0a6208105d7e165e89 (diff)
downloadSMAPI-41715cefcde3c838bb079cb37aac5a3b2dcb1004.tar.gz
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add initial compatibility with Stardew Valley 1.3 (#453)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/EventArgsInventoryChanged.cs12
-rw-r--r--src/SMAPI/Events/EventArgsLocationObjectsChanged.cs18
2 files changed, 27 insertions, 3 deletions
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs
index 1ee02842..b85ae9db 100644
--- a/src/SMAPI/Events/EventArgsInventoryChanged.cs
+++ b/src/SMAPI/Events/EventArgsInventoryChanged.cs
@@ -12,7 +12,11 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The player's inventory.</summary>
+#if STARDEW_VALLEY_1_3
+ public IList<Item> Inventory { get; }
+#else
public List<Item> Inventory { get; }
+#endif
/// <summary>The added items.</summary>
public List<ItemStackChange> Added { get; }
@@ -30,7 +34,13 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="inventory">The player's inventory.</param>
/// <param name="changedItems">The inventory changes.</param>
- public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ public EventArgsInventoryChanged(
+#if STARDEW_VALLEY_1_3
+ IList<Item> inventory,
+#else
+ List<Item> inventory,
+#endif
+ List<ItemStackChange> changedItems)
{
this.Inventory = inventory;
this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
index 058999e9..de3c31ea 100644
--- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
+++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
@@ -1,6 +1,10 @@
-using System;
+using System;
using Microsoft.Xna.Framework;
+#if STARDEW_VALLEY_1_3
+using Netcode;
+#else
using StardewValley;
+#endif
using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
@@ -12,7 +16,11 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The current list of objects in the current location.</summary>
+#if STARDEW_VALLEY_1_3
+ public IDictionary<Vector2, NetRef<Object>> NewObjects { get; }
+#else
public SerializableDictionary<Vector2, Object> NewObjects { get; }
+#endif
/*********
@@ -20,7 +28,13 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="newObjects">The current list of objects in the current location.</param>
- public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
+ public EventArgsLocationObjectsChanged(
+#if STARDEW_VALLEY_1_3
+ IDictionary<Vector2, NetRef<Object>> newObjects
+#else
+ SerializableDictionary<Vector2, Object> newObjects
+#endif
+ )
{
this.NewObjects = newObjects;
}