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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 19:32:27 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 19:32:27 -0500
commit674618664a72679812c1b51065f725fec99aa86d (patch)
treed511d598bf0adfcf38817d3fd7098bb3854e5863 /src/SMAPI/Events
parent5060739d62dfce0c72a5d3eeb93332aad7aa929f (diff)
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add unvalidated update tick event for specialised use cases (#446)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/SpecialisedEvents.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/SMAPI/Events/SpecialisedEvents.cs b/src/SMAPI/Events/SpecialisedEvents.cs
new file mode 100644
index 00000000..2a36e6e4
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+++ b/src/SMAPI/Events/SpecialisedEvents.cs
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+using System;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events serving specialised edge cases that shouldn't be used by most mod.</summary>
+ public static class SpecialisedEvents
+ {
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary>
+ public static event EventHandler UnvalidatedUpdateTick;
+
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Raise an <see cref="UnvalidatedUpdateTick"/> event.</summary>
+ /// <param name="monitor">Encapsulates logging and monitoring.</param>
+ internal static void InvokeUnvalidatedUpdateTick(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SpecialisedEvents)}.{nameof(SpecialisedEvents.UnvalidatedUpdateTick)}", SpecialisedEvents.UnvalidatedUpdateTick?.GetInvocationList());
+ }
+ }
+}