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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-03-11 20:45:58 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-03-11 20:45:58 -0400 |
commit | 98fa9f03891e3dc487bee6dcb3756e6251c67aef (patch) | |
tree | 03413377cf0810b4c9f8cf1a9c63b49ff197789b /src/SMAPI/Events | |
parent | de17f87d87f5964483e2abbae8169beff19a89f8 (diff) | |
download | SMAPI-98fa9f03891e3dc487bee6dcb3756e6251c67aef.tar.gz SMAPI-98fa9f03891e3dc487bee6dcb3756e6251c67aef.tar.bz2 SMAPI-98fa9f03891e3dc487bee6dcb3756e6251c67aef.zip |
update for Stardew Valley 1.3.0.5 (#453)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r-- | src/SMAPI/Events/EventArgsGameLocationsChanged.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/EventArgsLocationObjectsChanged.cs | 1 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Events/EventArgsGameLocationsChanged.cs b/src/SMAPI/Events/EventArgsGameLocationsChanged.cs index fb8c821e..78ba38fa 100644 --- a/src/SMAPI/Events/EventArgsGameLocationsChanged.cs +++ b/src/SMAPI/Events/EventArgsGameLocationsChanged.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using StardewValley; @@ -11,7 +11,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The current list of game locations.</summary> - public List<GameLocation> NewLocations { get; } + public IList<GameLocation> NewLocations { get; } /********* @@ -19,7 +19,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="newLocations">The current list of game locations.</param> - public EventArgsGameLocationsChanged(List<GameLocation> newLocations) + public EventArgsGameLocationsChanged(IList<GameLocation> newLocations) { this.NewLocations = newLocations; } diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs index de3c31ea..180e9d78 100644 --- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs @@ -1,6 +1,7 @@ using System; using Microsoft.Xna.Framework; #if STARDEW_VALLEY_1_3 +using System.Collections.Generic; using Netcode; #else using StardewValley; |