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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 01:15:26 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 01:15:26 -0400
commitcca7bf197079975bf310ca90c03b78d0f77fdf02 (patch)
tree241c01950abf2e1c66178f47092f6b364adb50c6 /src/SMAPI/Events
parent558fb8a865b638cf5536856e7dcab44823feeaf3 (diff)
downloadSMAPI-cca7bf197079975bf310ca90c03b78d0f77fdf02.tar.gz
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rename new events for clarity (#310)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/IWorldEvents.cs6
-rw-r--r--src/SMAPI/Events/WorldBuildingListChangedEventArgs.cs (renamed from src/SMAPI/Events/WorldBuildingsChangedEventArgs.cs)6
-rw-r--r--src/SMAPI/Events/WorldLocationListChangedEventArgs.cs (renamed from src/SMAPI/Events/WorldLocationsChangedEventArgs.cs)6
-rw-r--r--src/SMAPI/Events/WorldObjectListChangedEventArgs.cs (renamed from src/SMAPI/Events/WorldObjectsChangedEventArgs.cs)6
4 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index 5c713250..a9a5fe6b 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -9,12 +9,12 @@ namespace StardewModdingAPI.Events
** Events
*********/
/// <summary>Raised after a game location is added or removed.</summary>
- event EventHandler<WorldLocationsChangedEventArgs> LocationsChanged;
+ event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged;
/// <summary>Raised after buildings are added or removed in a location.</summary>
- event EventHandler<WorldBuildingsChangedEventArgs> BuildingsChanged;
+ event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
- event EventHandler<WorldObjectsChangedEventArgs> ObjectsChanged;
+ event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;
}
}
diff --git a/src/SMAPI/Events/WorldBuildingsChangedEventArgs.cs b/src/SMAPI/Events/WorldBuildingListChangedEventArgs.cs
index 1f68fd02..e73b9396 100644
--- a/src/SMAPI/Events/WorldBuildingsChangedEventArgs.cs
+++ b/src/SMAPI/Events/WorldBuildingListChangedEventArgs.cs
@@ -6,8 +6,8 @@ using StardewValley.Buildings;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for a <see cref="IWorldEvents.BuildingsChanged"/> event.</summary>
- public class WorldBuildingsChangedEventArgs : EventArgs
+ /// <summary>Event arguments for a <see cref="IWorldEvents.BuildingListChanged"/> event.</summary>
+ public class WorldBuildingListChangedEventArgs : EventArgs
{
/*********
** Accessors
@@ -29,7 +29,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The buildings added to the location.</param>
/// <param name="removed">The buildings removed from the location.</param>
- public WorldBuildingsChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed)
+ public WorldBuildingListChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed)
{
this.Location = location;
this.Added = added.ToArray();
diff --git a/src/SMAPI/Events/WorldLocationsChangedEventArgs.cs b/src/SMAPI/Events/WorldLocationListChangedEventArgs.cs
index 5cf77959..8bc26a43 100644
--- a/src/SMAPI/Events/WorldLocationsChangedEventArgs.cs
+++ b/src/SMAPI/Events/WorldLocationListChangedEventArgs.cs
@@ -5,8 +5,8 @@ using StardewValley;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for a <see cref="IWorldEvents.LocationsChanged"/> event.</summary>
- public class WorldLocationsChangedEventArgs : EventArgs
+ /// <summary>Event arguments for a <see cref="IWorldEvents.LocationListChanged"/> event.</summary>
+ public class WorldLocationListChangedEventArgs : EventArgs
{
/*********
** Accessors
@@ -24,7 +24,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="added">The added locations.</param>
/// <param name="removed">The removed locations.</param>
- public WorldLocationsChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed)
+ public WorldLocationListChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed)
{
this.Added = added.ToArray();
this.Removed = removed.ToArray();
diff --git a/src/SMAPI/Events/WorldObjectsChangedEventArgs.cs b/src/SMAPI/Events/WorldObjectListChangedEventArgs.cs
index fb20acd4..5623a49b 100644
--- a/src/SMAPI/Events/WorldObjectsChangedEventArgs.cs
+++ b/src/SMAPI/Events/WorldObjectListChangedEventArgs.cs
@@ -7,8 +7,8 @@ using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for a <see cref="IWorldEvents.ObjectsChanged"/> event.</summary>
- public class WorldObjectsChangedEventArgs : EventArgs
+ /// <summary>Event arguments for a <see cref="IWorldEvents.ObjectListChanged"/> event.</summary>
+ public class WorldObjectListChangedEventArgs : EventArgs
{
/*********
** Accessors
@@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The objects added to the location.</param>
/// <param name="removed">The objects removed from the location.</param>
- public WorldObjectsChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed)
+ public WorldObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed)
{
this.Location = location;
this.Added = added.ToArray();