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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 19:13:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 19:13:27 -0400 |
commit | 546b58778c9e1e983f1682f1b89cbc353939d9ea (patch) | |
tree | 7bc289cf525e01ff7a59056734623237b9598723 /src/SMAPI/Framework/Command.cs | |
parent | f58cdde981f7dfabb5783c80b29f4996d76cec30 (diff) | |
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switch to 'processing tick' for tick caching
This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized.
Diffstat (limited to 'src/SMAPI/Framework/Command.cs')
0 files changed, 0 insertions, 0 deletions