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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
commit | 79118316065a01322d8ea12a14589ec016794c32 (patch) | |
tree | 7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/Framework/CommandManager.cs | |
parent | af1a2bde8219c5d4b8660b13702725626a4a5647 (diff) | |
parent | 8aec1eff99858716afe7b8604b512181f78c214f (diff) | |
download | SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2 SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/CommandManager.cs')
-rw-r--r-- | src/SMAPI/Framework/CommandManager.cs | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs new file mode 100644 index 00000000..79a23d03 --- /dev/null +++ b/src/SMAPI/Framework/CommandManager.cs @@ -0,0 +1,116 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Manages console commands.</summary> + internal class CommandManager + { + /********* + ** Properties + *********/ + /// <summary>The commands registered with SMAPI.</summary> + private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase); + + + /********* + ** Public methods + *********/ + /// <summary>Add a console command.</summary> + /// <param name="modName">The friendly mod name for this instance.</param> + /// <param name="name">The command name, which the user must type to trigger it.</param> + /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param> + /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param> + /// <param name="allowNullCallback">Whether to allow a null <paramref name="callback"/> argument; this should only used for backwards compatibility.</param> + /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception> + /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception> + /// <exception cref="ArgumentException">There's already a command with that name.</exception> + public void Add(string modName, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false) + { + name = this.GetNormalisedName(name); + + // validate format + if (string.IsNullOrWhiteSpace(name)) + throw new ArgumentNullException(nameof(name), "Can't register a command with no name."); + if (name.Any(char.IsWhiteSpace)) + throw new FormatException($"Can't register the '{name}' command because the name can't contain whitespace."); + if (callback == null && !allowNullCallback) + throw new ArgumentNullException(nameof(callback), $"Can't register the '{name}' command because without a callback."); + + // ensure uniqueness + if (this.Commands.ContainsKey(name)) + throw new ArgumentException(nameof(callback), $"Can't register the '{name}' command because there's already a command with that name."); + + // add command + this.Commands.Add(name, new Command(modName, name, documentation, callback)); + } + + /// <summary>Get a command by its unique name.</summary> + /// <param name="name">The command name.</param> + /// <returns>Returns the matching command, or <c>null</c> if not found.</returns> + public Command Get(string name) + { + name = this.GetNormalisedName(name); + this.Commands.TryGetValue(name, out Command command); + return command; + } + + /// <summary>Get all registered commands.</summary> + public IEnumerable<Command> GetAll() + { + return this.Commands + .Values + .OrderBy(p => p.Name); + } + + /// <summary>Trigger a command.</summary> + /// <param name="input">The raw command input.</param> + /// <returns>Returns whether a matching command was triggered.</returns> + public bool Trigger(string input) + { + if (string.IsNullOrWhiteSpace(input)) + return false; + + string[] args = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); + string name = args[0]; + args = args.Skip(1).ToArray(); + + return this.Trigger(name, args); + } + + /// <summary>Trigger a command.</summary> + /// <param name="name">The command name.</param> + /// <param name="arguments">The command arguments.</param> + /// <returns>Returns whether a matching command was triggered.</returns> + public bool Trigger(string name, string[] arguments) + { + // get normalised name + name = this.GetNormalisedName(name); + if (name == null) + return false; + + // get command + if (this.Commands.TryGetValue(name, out Command command)) + { + command.Callback.Invoke(name, arguments); + return true; + } + return false; + } + + + /********* + ** Private methods + *********/ + /// <summary>Get a normalised command name.</summary> + /// <param name="name">The command name.</param> + private string GetNormalisedName(string name) + { + name = name?.Trim().ToLower(); + return !string.IsNullOrWhiteSpace(name) + ? name + : null; + } + } +} |