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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 18:03:14 -0400
committerGitHub <noreply@github.com>2022-10-08 18:03:14 -0400
commit2e918823ba7771e45d78a8efb68aa5ea381e8e78 (patch)
tree34176b52321e9c6725ed89bed7263ccfd1f388b0 /src/SMAPI/Framework/Content/AssetDataForImage.cs
parenta7f03abe25128dba78d8c22802370a3f9a8aff11 (diff)
parent2e0bc5ddfe90102fe5adbc90b2d53c5cbb8405fe (diff)
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Merge pull request #870 from atravita-mods/arraypooling
Use array pooling and various optimizations to reduce allocations
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs162
1 files changed, 111 insertions, 51 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 3393b22f..0380dd9e 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -1,4 +1,5 @@
using System;
+using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -32,59 +33,70 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc />
public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
-
- // validate source data
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
- // get the pixels for the source area
- Color[] sourceData;
+ // get normalized bounds
+ this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
+ if (source.Data.Length < (sourceArea.Value.Bottom - 1) * source.Width + sourceArea.Value.Right)
+ throw new ArgumentException("Can't apply image patch because the source image is smaller than the source area.", nameof(source));
+ int areaX = sourceArea.Value.X;
+ int areaY = sourceArea.Value.Y;
+ int areaWidth = sourceArea.Value.Width;
+ int areaHeight = sourceArea.Value.Height;
+
+ // shortcut: if the area width matches the source image, we can apply the image as-is without needing
+ // to copy the pixels into a smaller subset. It's fine if the source is taller than the area, since we'll
+ // just ignore the extra data at the end of the pixel array.
+ if (areaWidth == source.Width)
+ {
+ this.PatchImageImpl(source.Data, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode, areaY);
+ return;
+ }
+
+ // else copy the pixels within the smaller area & apply that
+ int pixelCount = areaWidth * areaHeight;
+ Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
{
- int areaX = sourceArea.Value.X;
- int areaY = sourceArea.Value.Y;
- int areaWidth = sourceArea.Value.Width;
- int areaHeight = sourceArea.Value.Height;
-
- if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight == source.Height)
- sourceData = source.Data;
- else
+ for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
{
- sourceData = new Color[areaWidth * areaHeight];
- int i = 0;
- for (int y = areaY, maxY = areaY + areaHeight - 1; y <= maxY; y++)
- {
- for (int x = areaX, maxX = areaX + areaWidth - 1; x <= maxX; x++)
- {
- int targetIndex = (y * source.Width) + x;
- sourceData[i++] = source.Data[targetIndex];
- }
- }
+ int sourceIndex = (y * source.Width) + areaX;
+ int targetIndex = (y - areaY) * areaWidth;
+ Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
}
- }
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
+ }
}
/// <inheritdoc />
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
-
- // validate source texture
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
+
+ // get normalized bounds
+ this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
if (!source.Bounds.Contains(sourceArea.Value))
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
- // get source data
+ // get source data & apply
int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
- Color[] sourceData = GC.AllocateUninitializedArray<Color>(pixelCount);
- source.GetData(0, sourceArea, sourceData, 0, pixelCount);
-
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
+ {
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
+ }
}
/// <inheritdoc />
@@ -117,15 +129,16 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Overwrite part of the image.</summary>
/// <param name="sourceData">The image data to patch into the content.</param>
- /// <param name="sourceWidth">The pixel width of the source image.</param>
- /// <param name="sourceHeight">The pixel height of the source image.</param>
+ /// <param name="sourceWidth">The pixel width of the original source image.</param>
+ /// <param name="sourceHeight">The pixel height of the original source image.</param>
/// <param name="sourceArea">The part of the <paramref name="sourceData"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="sourceData"/> texture.</param>
/// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
/// <param name="patchMode">Indicates how an image should be patched.</param>
+ /// <param name="startRow">The row to start on, for the sourceData.</param>
/// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
- private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode)
+ private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0)
{
// get texture
Texture2D target = this.Data;
@@ -139,24 +152,69 @@ namespace StardewModdingAPI.Framework.Content
if (sourceArea.Size != targetArea.Size)
throw new InvalidOperationException("The source and target areas must be the same size.");
- // merge data
- if (patchMode == PatchMode.Overlay)
+ // shortcut: replace the entire area
+ if (patchMode == PatchMode.Replace)
+ {
+ target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount);
+ return;
+ }
+
+ // skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced)
+ int startIndex = -1;
+ int endIndex = -1;
+ {
+ for (int i = startRow * sourceArea.Width; i < pixelCount; i++)
+ {
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
+ {
+ startIndex = i;
+ break;
+ }
+ }
+ if (startIndex == -1)
+ return; // blank texture
+
+ for (int i = startRow * sourceArea.Width + pixelCount - 1; i >= startIndex; i--)
+ {
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
+ {
+ endIndex = i;
+ break;
+ }
+ }
+ if (endIndex == -1)
+ return; // ???
+ }
+
+ // update target rectangle
+ int sourceOffset;
+ {
+ int topOffset = startIndex / sourceArea.Width;
+ int bottomOffset = endIndex / sourceArea.Width;
+
+ targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1);
+ pixelCount = targetArea.Width * targetArea.Height;
+ sourceOffset = topOffset * sourceArea.Width;
+ }
+
+ // apply
+ Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
{
- // get target data
- Color[] mergedData = GC.AllocateUninitializedArray<Color>(pixelCount);
target.GetData(0, targetArea, mergedData, 0, pixelCount);
- // merge pixels
- for (int i = 0; i < pixelCount; i++)
+ for (int i = startIndex; i <= endIndex; i++)
{
+ int targetIndex = i - sourceOffset;
+
Color above = sourceData[i];
- Color below = mergedData[i];
+ Color below = mergedData[targetIndex];
// shortcut transparency
- if (above.A < MinOpacity)
+ if (above.A < AssetDataForImage.MinOpacity)
continue;
- if (below.A < MinOpacity)
- mergedData[i] = above;
+ if (below.A < AssetDataForImage.MinOpacity || above.A == byte.MaxValue)
+ mergedData[targetIndex] = above;
// merge pixels
else
@@ -165,7 +223,7 @@ namespace StardewModdingAPI.Framework.Content
// premultiplied by the content pipeline. The formula is derived from
// https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
float alphaBelow = 1 - (above.A / 255f);
- mergedData[i] = new Color(
+ mergedData[targetIndex] = new Color(
r: (int)(above.R + (below.R * alphaBelow)),
g: (int)(above.G + (below.G * alphaBelow)),
b: (int)(above.B + (below.B * alphaBelow)),
@@ -176,8 +234,10 @@ namespace StardewModdingAPI.Framework.Content
target.SetData(0, targetArea, mergedData, 0, pixelCount);
}
- else
- target.SetData(0, targetArea, sourceData, 0, pixelCount);
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(mergedData);
+ }
}
}
}