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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:38:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:38:51 -0400
commit8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (patch)
treeaed3679d01ee546726851982862daac2bad38b41 /src/SMAPI/Framework/Content/AssetDataForMap.cs
parentba0dff819f2e65b16a0c7bc7a9233fdb101994d0 (diff)
parentb96bcb21894257f06716e6a51102f74d2aba5178 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index f66013ba..dee5b034 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -67,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content
{
// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
string id = sourceSheet.Id;
- if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
+ if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase))
id = $"z_{id}";
// change ID if it conflicts with an existing tilesheet