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author | atravita-mods <94934860+atravita-mods@users.noreply.github.com> | 2022-10-15 08:36:24 -0400 |
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committer | atravita-mods <94934860+atravita-mods@users.noreply.github.com> | 2022-10-15 08:36:24 -0400 |
commit | 0c191eb32c41ffedd321951cda70b521e9b51c96 (patch) | |
tree | 82a8f722e496b6649c0ae859d6bd258eb3210ae6 /src/SMAPI/Framework/Content | |
parent | ce00f8ff878860f2476a962b60ec2d8b3b5b2a2e (diff) | |
download | SMAPI-0c191eb32c41ffedd321951cda70b521e9b51c96.tar.gz SMAPI-0c191eb32c41ffedd321951cda70b521e9b51c96.tar.bz2 SMAPI-0c191eb32c41ffedd321951cda70b521e9b51c96.zip |
make asset name comparing lazy.
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetName.cs | 108 |
1 files changed, 78 insertions, 30 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 148354a1..05e1d1c2 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -1,7 +1,11 @@ using System; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Utilities.AssetPathUtilities; + using StardewValley; +using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; + namespace StardewModdingAPI.Framework.Content { /// <summary>An asset name that can be loaded through the content pipeline.</summary> @@ -94,10 +98,28 @@ namespace StardewModdingAPI.Framework.Content if (string.IsNullOrWhiteSpace(assetName)) return false; - assetName = PathUtilities.NormalizeAssetName(assetName); + AssetPartYielder compareTo = new(useBaseName ? this.BaseName : this.Name); + AssetPartYielder compareFrom = new(assetName); + + while (true) + { + bool otherHasMore = compareFrom.MoveNext(); + bool iHaveMore = compareTo.MoveNext(); + + // neither of us have any more to yield, I'm done. + if (!otherHasMore && !iHaveMore) + return true; + + // One of us has more but the other doesn't, this isn't a match. + if (otherHasMore ^ iHaveMore) + return false; - string compareTo = useBaseName ? this.BaseName : this.Name; - return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase); + // My next bit doesn't match their next bit, this isn't a match. + if (!compareTo.Current.Equals(compareFrom.Current, StringComparison.OrdinalIgnoreCase)) + return false; + + // continue checking. + } } /// <inheritdoc /> @@ -119,43 +141,69 @@ namespace StardewModdingAPI.Framework.Content if (prefix is null) return false; - string rawTrimmed = prefix.Trim(); + ReadOnlySpan<char> trimmed = prefix.AsSpan().Trim(); + + // just because most ReadOnlySpan/Span APIs expect a ReadOnlySpan/Span, easier to read. + ReadOnlySpan<char> seperators = new(ToolkitPathUtilities.PossiblePathSeparators); - // asset keys can't have a leading slash, but NormalizeAssetName will trim them - if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\')) + // asset keys can't have a leading slash, but AssetPathYielder won't yield that. + if (seperators.Contains(trimmed[0])) return false; - // normalize prefix + if (trimmed.Length == 0) + return true; + + AssetPartYielder compareTo = new(this.Name); + AssetPartYielder compareFrom = new(trimmed); + + while (true) { - string normalized = PathUtilities.NormalizeAssetName(prefix); + bool otherHasMore = compareFrom.MoveNext(); + bool iHaveMore = compareTo.MoveNext(); - // keep trailing slash - if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\')) - normalized += PathUtilities.PreferredAssetSeparator; + // Neither of us have any more to yield, I'm done. + if (!otherHasMore && !iHaveMore) + return true; - prefix = normalized; - } + // the prefix is actually longer than the asset name, this can't be true. + if (otherHasMore && !iHaveMore) + return false; - // compare - if (prefix.Length == 0) - return true; + // they're done, I have more. (These are going to be word boundaries, I don't need to check that). + if (!otherHasMore && iHaveMore) + { + return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal); + } - return - this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase) - && ( - allowPartialWord - || this.Name.Length == prefix.Length - || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator - || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is - ) - && ( - allowSubfolder - || this.Name.Length == prefix.Length - || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator) - ); + // check my next segment against theirs. + if (otherHasMore && iHaveMore) + { + // my next segment doesn't match theirs. + if (!compareTo.Current.StartsWith(compareFrom.Current, StringComparison.OrdinalIgnoreCase)) + return false; + + // my next segment starts with theirs but isn't an exact match. + if (compareTo.Current.Length != compareFrom.Current.Length) + { + // something like "Maps/" would require an exact match. + if (seperators.Contains(trimmed[^1])) + return false; + + // check for partial word. + if (!allowPartialWord + && char.IsLetterOrDigit(compareFrom.Current[^1]) // last character in suffix is not word separator + && char.IsLetterOrDigit(compareTo.Current[compareFrom.Current.Length]) // and the first character after it isn't either. + ) + return false; + + return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal); + } + + // exact matches should continue checking. + } + } } - /// <inheritdoc /> public bool IsDirectlyUnderPath(string? assetFolder) { |