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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 17:42:32 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 17:42:32 -0400
commit40d5cd7c05d4e0a4e6894cd7b9f6d7d747716837 (patch)
treefa1419606c3dba97a7ad8e2132576589162f26a8 /src/SMAPI/Framework/Content
parent48d0f70ffd07df9ba364808a71407800834f95d3 (diff)
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use try..finally to make sure rented arrays are returned
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs108
1 files changed, 59 insertions, 49 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 636d4a71..3abcd328 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -1,7 +1,6 @@
using System;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
-using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
@@ -64,20 +63,23 @@ namespace StardewModdingAPI.Framework.Content
{
int pixelCount = areaWidth * areaHeight;
sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
-
- // slower copying, line by line
- for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
+ try
{
- int sourceIndex = (y * source.Width) + areaX;
- int targetIndex = (y - areaY) * areaWidth;
- Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
+ // slower copying, line by line
+ for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
+ {
+ int sourceIndex = (y * source.Width) + areaX;
+ int targetIndex = (y - areaY) * areaWidth;
+ Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
+ }
+
+ // apply
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
}
-
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
-
- // return
- ArrayPool<Color>.Shared.Return(sourceData);
}
}
}
@@ -98,13 +100,15 @@ namespace StardewModdingAPI.Framework.Content
// get source data
int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
- source.GetData(0, sourceArea, sourceData, 0, pixelCount);
-
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
-
- // return
- ArrayPool<Color>.Shared.Return(sourceData);
+ try
+ {
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
+ }
}
/// <inheritdoc />
@@ -207,41 +211,47 @@ namespace StardewModdingAPI.Framework.Content
// get target data
Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
- target.GetData(0, targetArea, mergedData, 0, pixelCount);
-
- // merge pixels
- for (int i = startIndex; i <= endIndex; i++)
+ try
{
- int targetIndex = i - sourceoffset;
-
- // ref locals here? Not sure.
- Color above = sourceData[i];
- Color below = mergedData[targetIndex];
-
- // shortcut transparency
- if (above.A < MinOpacity)
- continue;
- if (below.A < MinOpacity || above.A == byte.MaxValue)
- mergedData[targetIndex] = above;
+ target.GetData(0, targetArea, mergedData, 0, pixelCount);
// merge pixels
- else
+ for (int i = startIndex; i <= endIndex; i++)
{
- // This performs a conventional alpha blend for the pixels, which are already
- // premultiplied by the content pipeline. The formula is derived from
- // https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
- float alphaBelow = 1 - (above.A / 255f);
- mergedData[targetIndex] = new Color(
- r: (int)(above.R + (below.R * alphaBelow)),
- g: (int)(above.G + (below.G * alphaBelow)),
- b: (int)(above.B + (below.B * alphaBelow)),
- alpha: Math.Max(above.A, below.A)
- );
+ int targetIndex = i - sourceoffset;
+
+ // ref locals here? Not sure.
+ Color above = sourceData[i];
+ Color below = mergedData[targetIndex];
+
+ // shortcut transparency
+ if (above.A < MinOpacity)
+ continue;
+ if (below.A < MinOpacity || above.A == byte.MaxValue)
+ mergedData[targetIndex] = above;
+
+ // merge pixels
+ else
+ {
+ // This performs a conventional alpha blend for the pixels, which are already
+ // premultiplied by the content pipeline. The formula is derived from
+ // https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
+ float alphaBelow = 1 - (above.A / 255f);
+ mergedData[targetIndex] = new Color(
+ r: (int)(above.R + (below.R * alphaBelow)),
+ g: (int)(above.G + (below.G * alphaBelow)),
+ b: (int)(above.B + (below.B * alphaBelow)),
+ alpha: Math.Max(above.A, below.A)
+ );
+ }
}
- }
- target.SetData(0, targetArea, mergedData, 0, pixelCount);
- ArrayPool<Color>.Shared.Return(mergedData);
+ target.SetData(0, targetArea, mergedData, 0, pixelCount);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(mergedData);
+ }
}
}
}