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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-26 01:43:40 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-26 01:43:40 -0400 |
commit | ad8912047beaf84ce34f4918703d55841be13ff0 (patch) | |
tree | e7f8c44c4a58bf2baf568b98793c051be6c41cd1 /src/SMAPI/Framework/Content | |
parent | e40907ab8b97bd8a557adf683a406413646b1fc5 (diff) | |
download | SMAPI-ad8912047beaf84ce34f4918703d55841be13ff0.tar.gz SMAPI-ad8912047beaf84ce34f4918703d55841be13ff0.tar.bz2 SMAPI-ad8912047beaf84ce34f4918703d55841be13ff0.zip |
add asset edit priority (#766)
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetEditOperation.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index 14db231c..818209fa 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Content { @@ -11,6 +12,9 @@ namespace StardewModdingAPI.Framework.Content /// <summary>The mod applying the edit.</summary> public IModMetadata Mod { get; } + /// <summary>If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</summary> + public AssetEditPriority Priority { get; } + /// <summary>The content pack on whose behalf the edit is being applied, if any.</summary> public IModMetadata OnBehalfOf { get; } @@ -23,11 +27,13 @@ namespace StardewModdingAPI.Framework.Content *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod applying the edit.</param> + /// <param name="priority">If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</param> /// <param name="onBehalfOf">The content pack on whose behalf the edit is being applied, if any.</param> /// <param name="applyEdit">Apply the edit to an asset.</param> - public AssetEditOperation(IModMetadata mod, IModMetadata onBehalfOf, Action<IAssetData> applyEdit) + public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action<IAssetData> applyEdit) { this.Mod = mod; + this.Priority = priority; this.OnBehalfOf = onBehalfOf; this.ApplyEdit = applyEdit; } |