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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-02 23:01:40 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-02 23:01:40 -0400
commitbbaa260007f67d6e3c88c1aae387b42b0c237063 (patch)
treedab7bba7c4dd971f09ea179ceae93b156c96a73e /src/SMAPI/Framework/Content
parent169ce01810a66cbaaf793adaad1659809721336d (diff)
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drop support for unofficial 64-bit mode
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index 5c7ad778..7edc9ab9 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -57,8 +57,6 @@ namespace StardewModdingAPI.Framework.Content
IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath");
this.NormalizeAssetNameForPlatform = path => method.Invoke<string>(path);
}
- else if (EarlyConstants.IsWindows64BitHack)
- this.NormalizeAssetNameForPlatform = PathUtilities.NormalizePath;
else
this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic
}