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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-05 20:18:16 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-05 20:18:16 -0500
commitf976b5c0f095a881fc20f6ce5dcf5a50ebb2b5da (patch)
tree260fa7579e1c361283bda09c2616783c3fdb5b9a /src/SMAPI/Framework/Content
parentd34f369d35290bca96cc7225d9765d1a8a66fa8b (diff)
parent48959375b9ef52abf7c7a9404d43aac6ba780047 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetInterceptorChange.cs93
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs5
3 files changed, 97 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 4ae2ad68..aa615a0b 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -42,8 +42,8 @@ namespace StardewModdingAPI.Framework.Content
Texture2D target = this.Data;
// get areas
- sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
- targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
+ sourceArea ??= new Rectangle(0, 0, source.Width, source.Height);
+ targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
// validate
if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
new file mode 100644
index 00000000..037d9f89
--- /dev/null
+++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
@@ -0,0 +1,93 @@
+using System;
+using System.Reflection;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>A wrapper for <see cref="IAssetEditor"/> and <see cref="IAssetLoader"/> for internal cache invalidation.</summary>
+ internal class AssetInterceptorChange
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod which registered the interceptor.</summary>
+ public IModMetadata Mod { get; }
+
+ /// <summary>The interceptor instance.</summary>
+ public object Instance { get; }
+
+ /// <summary>Whether the asset interceptor was added since the last tick. Mutually exclusive with <see cref="WasRemoved"/>.</summary>
+ public bool WasAdded { get; }
+
+ /// <summary>Whether the asset interceptor was removed since the last tick. Mutually exclusive with <see cref="WasRemoved"/>.</summary>
+ public bool WasRemoved => this.WasAdded;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod registering the interceptor.</param>
+ /// <param name="instance">The interceptor. This must be an <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> instance.</param>
+ /// <param name="wasAdded">Whether the asset interceptor was added since the last tick; else removed.</param>
+ public AssetInterceptorChange(IModMetadata mod, object instance, bool wasAdded)
+ {
+ this.Mod = mod ?? throw new ArgumentNullException(nameof(mod));
+ this.Instance = instance ?? throw new ArgumentNullException(nameof(instance));
+ this.WasAdded = wasAdded;
+
+ if (!(instance is IAssetEditor) && !(instance is IAssetLoader))
+ throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance.");
+ }
+
+ /// <summary>Get whether this instance can intercept the given asset.</summary>
+ /// <param name="asset">Basic metadata about the asset being loaded.</param>
+ public bool CanIntercept(IAssetInfo asset)
+ {
+ MethodInfo canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
+ if (canIntercept == null)
+ throw new InvalidOperationException($"SMAPI couldn't access the {nameof(AssetInterceptorChange)}.{nameof(this.CanInterceptImpl)} implementation.");
+
+ return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset });
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get whether this instance can intercept the given asset.</summary>
+ /// <typeparam name="TAsset">The asset type.</typeparam>
+ /// <param name="asset">Basic metadata about the asset being loaded.</param>
+ private bool CanInterceptImpl<TAsset>(IAssetInfo asset)
+ {
+ // check edit
+ if (this.Instance is IAssetEditor editor)
+ {
+ try
+ {
+ if (editor.CanEdit<TAsset>(asset))
+ return true;
+ }
+ catch (Exception ex)
+ {
+ this.Mod.LogAsMod($"Mod failed when checking whether it could edit asset '{asset.AssetName}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
+ }
+ }
+
+ // check load
+ if (this.Instance is IAssetLoader loader)
+ {
+ try
+ {
+ if (loader.CanLoad<TAsset>(asset))
+ return true;
+ }
+ catch (Exception ex)
+ {
+ this.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{asset.AssetName}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
+ }
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index 4178b663..f33ff84d 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -119,13 +119,12 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="predicate">Matches the asset keys to invalidate.</param>
/// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param>
/// <returns>Returns the removed keys (if any).</returns>
- public IEnumerable<string> Remove(Func<string, Type, bool> predicate, bool dispose = false)
+ public IEnumerable<string> Remove(Func<string, object, bool> predicate, bool dispose)
{
List<string> removed = new List<string>();
foreach (string key in this.Cache.Keys.ToArray())
{
- Type type = this.Cache[key].GetType();
- if (predicate(key, type))
+ if (predicate(key, this.Cache[key]))
{
this.Remove(key, dispose);
removed.Add(key);