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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-07-27 20:36:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-07-27 20:36:57 -0400
commit7ba3f9bade1dd67221d21f1d9be7375cd2ee26c3 (patch)
tree48ea09429514451d809f5cc9c571a50636cc7ec9 /src/SMAPI/Framework/ContentManagers/GameContentManager.cs
parent0806a9724214f96eedf741ca6b5cc2aab0dbd14b (diff)
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remove now-unneeded save guard (#568)
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
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