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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-29 22:32:52 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:01:19 -0400 |
commit | fff5e8c93921449afcfd1cebf7fd5616abc15d45 (patch) | |
tree | 477be2c5883cc8c3d9c4bd1301d7bbbc89f8fc0b /src/SMAPI/Framework/ContentManagers/IContentManager.cs | |
parent | bf3738eacb192492113fd968b50ff57fac26557c (diff) | |
download | SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.gz SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.bz2 SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.zip |
move most mod asset loading logic into content managers (#644)
This fixes mods needing to load Map assets manually before the game could load them via internal key.
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/IContentManager.cs')
0 files changed, 0 insertions, 0 deletions