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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-12-26 11:22:45 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-12-26 11:22:45 -0500
commit48bb1581a6adeabfefbdd774011796e09a07aae2 (patch)
tree81fda584e9bad2d95218db9d7cc41146cc10f3ec /src/SMAPI/Framework/ContentManagers/ModContentManager.cs
parent71284e7176c55f66754470b19fd74b5b1fda4964 (diff)
parent5ac46b7ab22ad5d6ce558a6b6d6d020971c178bd (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 127705ea..753ec188 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -211,7 +211,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
*********/
/// <summary>Get whether an asset has already been loaded.</summary>
/// <param name="normalizedAssetName">The normalized asset name.</param>
- protected override bool IsNormalizedKeyLoaded(string normalizedAssetName)
+ /// <param name="language">The language to check.</param>
+ protected override bool IsNormalizedKeyLoaded(string normalizedAssetName, LanguageCode language)
{
return this.Cache.ContainsKey(normalizedAssetName);
}