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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-18 15:39:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-18 15:39:49 -0500
commita2190df08cc3f1b4a8dcb394056d65921d10702e (patch)
tree3feb0e4726ec0df49e456ca286a6e565c57ec561 /src/SMAPI/Framework/ContentManagers/ModContentManager.cs
parent065859408f4e88ea1154b1fc76f7df5288e51b53 (diff)
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add AssetName to encapsulate asset name handling (#766)
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index beb90a5d..21f88d47 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// normalize key
bool isXnbFile = Path.GetExtension(assetName).ToLower() == ".xnb";
- assetName = this.AssertAndNormalizeAssetName(assetName);
+ IAssetName parsedName = this.Coordinator.ParseAssetName(assetName);
// disable caching
// This is necessary to avoid assets being shared between content managers, which can
@@ -97,21 +97,21 @@ namespace StardewModdingAPI.Framework.ContentManagers
// resolve managed asset key
{
- if (this.Coordinator.TryParseManagedAssetKey(assetName, out string contentManagerID, out string relativePath))
+ if (this.Coordinator.TryParseManagedAssetKey(parsedName.Name, out string contentManagerID, out string relativePath))
{
if (contentManagerID != this.Name)
- throw new SContentLoadException($"Can't load managed asset key '{assetName}' through content manager '{this.Name}' for a different mod.");
- assetName = relativePath;
+ throw new SContentLoadException($"Can't load managed asset key '{parsedName}' through content manager '{this.Name}' for a different mod.");
+ parsedName = this.Coordinator.ParseAssetName(relativePath);
}
}
// get local asset
- SContentLoadException GetContentError(string reasonPhrase) => new SContentLoadException($"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}");
+ SContentLoadException GetContentError(string reasonPhrase) => new SContentLoadException($"Failed loading asset '{parsedName}' from {this.Name}: {reasonPhrase}");
T asset;
try
{
// get file
- FileInfo file = this.GetModFile(isXnbFile ? $"{assetName}.xnb" : assetName); // .xnb extension is stripped from asset names passed to the content manager
+ FileInfo file = this.GetModFile(isXnbFile ? $"{parsedName}.xnb" : parsedName.Name); // .xnb extension is stripped from asset names passed to the content manager
if (!file.Exists)
throw GetContentError("the specified path doesn't exist.");
@@ -121,11 +121,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
// XNB file
case ".xnb":
{
- asset = this.RawLoad<T>(assetName, useCache: false);
+ asset = this.RawLoad<T>(parsedName.Name, useCache: false);
if (asset is Map map)
{
- map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: true);
+ map.assetPath = parsedName.Name;
+ this.FixTilesheetPaths(map, relativeMapPath: parsedName.Name, fixEagerPathPrefixes: true);
}
}
break;
@@ -173,8 +173,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
// fetch & cache
FormatManager formatManager = FormatManager.Instance;
Map map = formatManager.LoadMap(file.FullName);
- map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: false);
+ map.assetPath = parsedName.Name;
+ this.FixTilesheetPaths(map, relativeMapPath: parsedName.Name, fixEagerPathPrefixes: false);
asset = (T)(object)map;
}
break;
@@ -185,11 +185,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
catch (Exception ex) when (!(ex is SContentLoadException))
{
- throw new SContentLoadException($"The content manager failed loading content asset '{assetName}' from {this.Name}.", ex);
+ throw new SContentLoadException($"The content manager failed loading content asset '{parsedName}' from {this.Name}.", ex);
}
// track & return asset
- this.TrackAsset(assetName, asset, language, useCache);
+ this.TrackAsset(parsedName.Name, asset, language, useCache);
return asset;
}