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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-25 18:02:48 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-06-10 00:04:22 -0400 |
commit | a546fd113f431bd8888da50aad087213193c937e (patch) | |
tree | 32c39481d0676bb2291a500adf3f172fb4cb78f8 /src/SMAPI/Framework/ContentManagers/ModContentManager.cs | |
parent | cb6fcb0450da28607e1a7307f5638cccbd6ce9f7 (diff) | |
download | SMAPI-a546fd113f431bd8888da50aad087213193c937e.tar.gz SMAPI-a546fd113f431bd8888da50aad087213193c937e.tar.bz2 SMAPI-a546fd113f431bd8888da50aad087213193c937e.zip |
add experimental image load rewrite
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 41 |
1 files changed, 36 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 1b94b8c6..055dcc5f 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -7,6 +7,7 @@ using BmFont; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; +using SkiaSharp; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Serialization; @@ -25,6 +26,9 @@ namespace StardewModdingAPI.Framework.ContentManagers /********* ** Fields *********/ + /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary> + private readonly bool UseExperimentalImageLoading; + /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> private readonly JsonHelper JsonHelper; @@ -57,13 +61,15 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param> /// <param name="fileLookup">A lookup for files within the <paramref name="rootDirectory"/>.</param> - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup) + /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param> + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup, bool useExperimentalImageLoading) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true) { this.GameContentManager = gameContentManager; this.FileLookup = fileLookup; this.JsonHelper = jsonHelper; this.ModName = modName; + this.UseExperimentalImageLoading = useExperimentalImageLoading; this.TryLocalizeKeys = false; } @@ -187,10 +193,35 @@ namespace StardewModdingAPI.Framework.ContentManagers throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(T)}'; must be type '{typeof(Texture2D)}'."); // load - using FileStream stream = File.OpenRead(file.FullName); - Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream); - texture = this.PremultiplyTransparency(texture); - return (T)(object)texture; + if (this.UseExperimentalImageLoading) + { + // load raw data + using FileStream stream = File.OpenRead(file.FullName); + using SKBitmap bitmap = SKBitmap.Decode(stream); + SKPMColor[] rawPixels = SKPMColor.PreMultiply(bitmap.Pixels); + + // convert to XNA pixel format + Color[] pixels = new Color[rawPixels.Length]; + for (int i = pixels.Length - 1; i >= 0; i--) + { + SKPMColor pixel = rawPixels[i]; + pixels[i] = pixel.Alpha == 0 + ? Color.Transparent + : new Color(r: pixel.Red, g: pixel.Green, b: pixel.Blue, alpha: pixel.Alpha); + } + + // create texture + Texture2D texture = new(Game1.graphics.GraphicsDevice, bitmap.Width, bitmap.Height); + texture.SetData(pixels); + return (T)(object)texture; + } + else + { + using FileStream stream = File.OpenRead(file.FullName); + Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream); + texture = this.PremultiplyTransparency(texture); + return (T)(object)texture; + } } /// <summary>Load an unpacked image file (<c>.tbin</c> or <c>.tmx</c>).</summary> |