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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-02 18:34:26 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-02 18:34:26 -0400 |
commit | eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb (patch) | |
tree | 60eb576087e0c3f73c358e0e8d18087a15bb50fe /src/SMAPI/Framework/ContentManagers/ModContentManager.cs | |
parent | 0f27d6f4c18812d90e51b10c05bfa1a69953c721 (diff) | |
download | SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.tar.gz SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.tar.bz2 SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.zip |
add support for dot-ignoring local map tilesheet files (#732)
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 0cd431e8..f32e3be6 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -317,6 +317,15 @@ namespace StardewModdingAPI.Framework.ContentManagers return true; } + // special case: local filenames starting with a dot should be ignored + // For example, this lets mod authors have a '.spring_town.png' file in their map folder so it can be + // opened in Tiled, while still mapping it to the vanilla 'Maps/spring_town' asset at runtime. + { + string filename = Path.GetFileName(relativePath); + if (filename.StartsWith(".")) + relativePath = Path.Combine(Path.GetDirectoryName(relativePath) ?? "", filename.TrimStart('.')); + } + // get relative to map file { string localKey = Path.Combine(modRelativeMapFolder, relativePath); |