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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-09 17:39:11 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-09 17:39:11 -0400
commit037d7e357b169936fa858f6c8b9c1388ca75840b (patch)
treec197acab05a908d2ce36d35e981866715020644c /src/SMAPI/Framework/ContentManagers
parent9a15da5a173e5e218c16e2e4ef0af0c98968e1cb (diff)
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set texture name earlier to support mods like SpriteMaster
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index 54f8e2a2..1e9f4ffe 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -336,7 +336,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// track asset key
if (value is Texture2D texture)
- texture.Name = assetName.Name;
+ texture.SetName(assetName);
// save to cache
// Note: even if the asset was loaded and cached right before this method was called,
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 72dcf6e1..30dd4215 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -232,7 +232,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
return (T)raw;
else
{
- Texture2D texture = new(Game1.graphics.GraphicsDevice, raw.Width, raw.Height);
+ Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice, raw.Width, raw.Height).SetName(assetName);
texture.SetData(raw.Data);
return (T)(object)texture;
}
@@ -240,7 +240,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
else
{
using FileStream stream = File.OpenRead(file.FullName);
- Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
+ Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream).SetName(assetName);
this.PremultiplyTransparency(texture);
return (T)(object)texture;
}