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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-04 21:02:41 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-04 21:02:41 -0400
commit295ad29b8d60fdbae0c0030e8d887a2adab779a3 (patch)
tree6bebe1b294f060ea326c5b644e34d2df15005458 /src/SMAPI/Framework/ContentManagers
parentc1342bd4cd6b75b24d11275bdd73ebf893f916ea (diff)
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remove aggressive memory optimizations option
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs16
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs5
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs4
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs5
4 files changed, 7 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index b2e3ec0f..db2934a0 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -11,7 +11,6 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
-using xTile;
namespace StardewModdingAPI.Framework.ContentManagers
{
@@ -33,9 +32,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Simplifies access to private code.</summary>
protected readonly Reflector Reflection;
- /// <summary>Whether to enable more aggressive memory optimizations.</summary>
- protected readonly bool AggressiveMemoryOptimizations;
-
/// <summary>Whether to automatically try resolving keys to a localized form if available.</summary>
protected bool TryLocalizeKeys = true;
@@ -82,8 +78,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="isNamespaced">Whether this content manager handles managed asset keys (e.g. to load assets from a mod folder).</param>
- /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
- protected BaseContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, bool isNamespaced, bool aggressiveMemoryOptimizations)
+ protected BaseContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, bool isNamespaced)
: base(serviceProvider, rootDirectory, currentCulture)
{
// init
@@ -95,7 +90,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.Reflection = reflection;
this.OnDisposing = onDisposing;
this.IsNamespaced = isNamespaced;
- this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
// get asset data
this.BaseDisposableReferences = reflection.GetField<List<IDisposable>?>(this, "disposableAssets").GetValue()
@@ -231,14 +225,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
removeAssets[baseAssetName] = asset;
remove = true;
}
-
- // dispose if safe
- if (remove && this.AggressiveMemoryOptimizations)
- {
- if (asset is Map map)
- map.DisposeTileSheets(Game1.mapDisplayDevice);
- }
-
return remove;
}, dispose);
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 083df454..c53040e1 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -51,9 +51,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="onLoadingFirstAsset">A callback to invoke the first time *any* game content manager loads an asset.</param>
/// <param name="onAssetLoaded">A callback to invoke when an asset is fully loaded.</param>
- /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
- public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, bool aggressiveMemoryOptimizations)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
+ public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded)
+ : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false)
{
this.OnLoadingFirstAsset = onLoadingFirstAsset;
this.OnAssetLoaded = onAssetLoaded;
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs
index 1b0e1016..5c574a1a 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs
@@ -21,8 +21,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
** Public methods
*********/
/// <inheritdoc />
- public GameContentManagerForAssetPropagation(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, bool aggressiveMemoryOptimizations)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, onLoadingFirstAsset, onAssetLoaded, aggressiveMemoryOptimizations) { }
+ public GameContentManagerForAssetPropagation(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded)
+ : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, onLoadingFirstAsset, onAssetLoaded) { }
/// <inheritdoc />
public override T LoadExact<T>(IAssetName assetName, bool useCache)
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 91de769f..65dffd8b 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -55,10 +55,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
- /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
/// <param name="relativePathLookup">A lookup for relative paths within the <paramref name="rootDirectory"/>.</param>
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations, IFilePathLookup relativePathLookup)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
+ public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFilePathLookup relativePathLookup)
+ : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
{
this.GameContentManager = gameContentManager;
this.RelativePathLookup = relativePathLookup;