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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-07 13:06:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-07 13:06:27 -0400 |
commit | 5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83 (patch) | |
tree | 0a42305174eb84561a584549cd685c5e95670f36 /src/SMAPI/Framework/CursorPosition.cs | |
parent | 8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (diff) | |
parent | f9fac11028354f15d786d5b854608edb10716f79 (diff) | |
download | SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.tar.gz SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.tar.bz2 SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/CursorPosition.cs')
-rw-r--r-- | src/SMAPI/Framework/CursorPosition.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs index 2008ccce..80d89994 100644 --- a/src/SMAPI/Framework/CursorPosition.cs +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -8,16 +8,16 @@ namespace StardewModdingAPI.Framework /********* ** Accessors *********/ - /// <summary>The pixel position relative to the top-left corner of the in-game map, adjusted for pixel zoom.</summary> + /// <inheritdoc /> public Vector2 AbsolutePixels { get; } - /// <summary>The pixel position relative to the top-left corner of the visible screen, adjusted for pixel zoom.</summary> + /// <inheritdoc /> public Vector2 ScreenPixels { get; } - /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> + /// <inheritdoc /> public Vector2 Tile { get; } - /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> + /// <inheritdoc /> public Vector2 GrabTile { get; } @@ -37,8 +37,7 @@ namespace StardewModdingAPI.Framework this.GrabTile = grabTile; } - /// <summary>Get whether the current object is equal to another object of the same type.</summary> - /// <param name="other">An object to compare with this object.</param> + /// <inheritdoc /> public bool Equals(ICursorPosition other) { return other != null && this.AbsolutePixels == other.AbsolutePixels; |