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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
commit | 60b41195778af33fd609eab66d9ae3f1d1165e8f (patch) | |
tree | 7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Framework/CursorPosition.cs | |
parent | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff) | |
parent | 52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff) | |
download | SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2 SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/CursorPosition.cs')
-rw-r--r-- | src/SMAPI/Framework/CursorPosition.cs | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs index db02b3d1..079917f2 100644 --- a/src/SMAPI/Framework/CursorPosition.cs +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -8,6 +8,9 @@ namespace StardewModdingAPI.Framework /********* ** Accessors *********/ + /// <summary>The pixel position relative to the top-left corner of the in-game map.</summary> + public Vector2 AbsolutePixels { get; } + /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> public Vector2 ScreenPixels { get; } @@ -22,14 +25,23 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="absolutePixels">The pixel position relative to the top-left corner of the in-game map.</param> /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> /// <param name="tile">The tile position relative to the top-left corner of the map.</param> /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> - public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) + public CursorPosition(Vector2 absolutePixels, Vector2 screenPixels, Vector2 tile, Vector2 grabTile) { + this.AbsolutePixels = absolutePixels; this.ScreenPixels = screenPixels; this.Tile = tile; this.GrabTile = grabTile; } + + /// <summary>Get whether the current object is equal to another object of the same type.</summary> + /// <param name="other">An object to compare with this object.</param> + public bool Equals(ICursorPosition other) + { + return other != null && this.AbsolutePixels == other.AbsolutePixels; + } } } |