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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-01 18:57:05 -0500 |
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committer | GitHub <noreply@github.com> | 2020-01-01 18:57:05 -0500 |
commit | 00932a335c86be1303ff6443b38d1db629b444fc (patch) | |
tree | 8376207a89b08b4e72c1bcbd46ecd3946e516e5c /src/SMAPI/Framework/Events/EventManager.cs | |
parent | dca60f42b2048d6b0b27517b9e7686665e61e9c2 (diff) | |
parent | b6aef499d3c9b82d33c75039e0ed58c22618c426 (diff) | |
download | SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.tar.gz SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.tar.bz2 SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.zip |
Merge pull request #686 from wartech0/chest-tracking
Add chest items changed event
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 18b00f69..892cbc7b 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -148,6 +148,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after objects are added or removed in a location.</summary> public readonly ManagedEvent<ObjectListChangedEventArgs> ObjectListChanged; + /// <summary>Raised after items are added or removed from a chest.</summary> + public readonly ManagedEvent<ChestInventoryChangedEventArgs> ChestInventoryChanged; + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; @@ -221,6 +224,7 @@ namespace StardewModdingAPI.Framework.Events this.LocationListChanged = ManageEventOf<LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf<NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); + this.ChestInventoryChanged = ManageEventOf<ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged)); this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); |