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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-01 18:57:05 -0500
committerGitHub <noreply@github.com>2020-01-01 18:57:05 -0500
commit00932a335c86be1303ff6443b38d1db629b444fc (patch)
tree8376207a89b08b4e72c1bcbd46ecd3946e516e5c /src/SMAPI/Framework/Events/EventManager.cs
parentdca60f42b2048d6b0b27517b9e7686665e61e9c2 (diff)
parentb6aef499d3c9b82d33c75039e0ed58c22618c426 (diff)
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Merge pull request #686 from wartech0/chest-tracking
Add chest items changed event
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 18b00f69..892cbc7b 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -148,6 +148,9 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after objects are added or removed in a location.</summary>
public readonly ManagedEvent<ObjectListChangedEventArgs> ObjectListChanged;
+ /// <summary>Raised after items are added or removed from a chest.</summary>
+ public readonly ManagedEvent<ChestInventoryChangedEventArgs> ChestInventoryChanged;
+
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
@@ -221,6 +224,7 @@ namespace StardewModdingAPI.Framework.Events
this.LocationListChanged = ManageEventOf<LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
this.NpcListChanged = ManageEventOf<NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged));
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
+ this.ChestInventoryChanged = ManageEventOf<ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged));