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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-24 17:28:58 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-24 17:28:58 -0500 |
commit | 6ad52d607c49b16c6933060375086830edd9a1f9 (patch) | |
tree | 539fe4bff9faed589fb42573c97e513b750eea13 /src/SMAPI/Framework/Events/EventManager.cs | |
parent | 041bd2d6ba726eeea88afed3be307343a6f9286b (diff) | |
download | SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.tar.gz SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.tar.bz2 SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.zip |
add Specialised.LoadStageChanged event
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index bd862046..b7f00f52 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -151,8 +151,8 @@ namespace StardewModdingAPI.Framework.Events /**** ** Specialised ****/ - /// <summary>Raised immediately after the player loads a save slot, but before the world is fully initialised.</summary> - public readonly ManagedEvent<SavePreloadedEventArgs> SavePreloaded; + /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecialisedEvents.LoadStageChanged"/>.</summary> + public readonly ManagedEvent<LoadStageChangedEventArgs> LoadStageChanged; /// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/>.</summary> public readonly ManagedEvent<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking; @@ -411,7 +411,7 @@ namespace StardewModdingAPI.Framework.Events this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); - this.SavePreloaded = ManageEventOf<SavePreloadedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.SavePreloaded)); + this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged)); this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking)); this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked)); |