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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-24 17:28:58 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-24 17:28:58 -0500
commit6ad52d607c49b16c6933060375086830edd9a1f9 (patch)
tree539fe4bff9faed589fb42573c97e513b750eea13 /src/SMAPI/Framework/Events/EventManager.cs
parent041bd2d6ba726eeea88afed3be307343a6f9286b (diff)
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add Specialised.LoadStageChanged event
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index bd862046..b7f00f52 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -151,8 +151,8 @@ namespace StardewModdingAPI.Framework.Events
/****
** Specialised
****/
- /// <summary>Raised immediately after the player loads a save slot, but before the world is fully initialised.</summary>
- public readonly ManagedEvent<SavePreloadedEventArgs> SavePreloaded;
+ /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecialisedEvents.LoadStageChanged"/>.</summary>
+ public readonly ManagedEvent<LoadStageChangedEventArgs> LoadStageChanged;
/// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking;
@@ -411,7 +411,7 @@ namespace StardewModdingAPI.Framework.Events
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
- this.SavePreloaded = ManageEventOf<SavePreloadedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.SavePreloaded));
+ this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged));
this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking));
this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked));