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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 12:14:15 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 12:14:15 -0400 |
commit | 90f55a6921ac798e03d6f81240d3a9899544c031 (patch) | |
tree | d19e551679c69d436028e30115740242d8a90104 /src/SMAPI/Framework/Events/EventManager.cs | |
parent | 74971f532822b44fbffc99810afd2c0d8a0d424d (diff) | |
download | SMAPI-90f55a6921ac798e03d6f81240d3a9899544c031.tar.gz SMAPI-90f55a6921ac798e03d6f81240d3a9899544c031.tar.bz2 SMAPI-90f55a6921ac798e03d6f81240d3a9899544c031.zip |
add mouse scroll event (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index eea74587..9f67244a 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -44,6 +44,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the player moves the in-game cursor.</summary> public readonly ManagedEvent<InputCursorMovedArgsInput> Input_CursorMoved; + /// <summary>Raised after the player scrolls the mouse wheel.</summary> + public readonly ManagedEvent<InputMouseWheelScrolledEventArgs> Input_MouseWheelScrolled; + /********* ** Events (old) @@ -249,6 +252,7 @@ namespace StardewModdingAPI.Framework.Events this.Input_ButtonPressed = ManageEventOf<InputButtonPressedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); this.Input_CursorMoved = ManageEventOf<InputCursorMovedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); + this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); |