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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
commit92006bd6ed20365f1ded4bd07387b0ba9ed0ff92 (patch)
tree0827ba985a2221577d8c4209f82a94748cae4612 /src/SMAPI/Framework/Events/EventManager.cs
parenta2523696fd539621351c178f6ff57ade19dd3e34 (diff)
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add large terrain feature list changed event (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index cb331e7a..7ce8c640 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -20,13 +20,16 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after buildings are added or removed in a location.</summary>
public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged;
+ /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
+ public readonly ManagedEvent<WorldLargeTerrainFeatureListChangedEventArgs> World_LargeTerrainFeatureListChanged;
+
/// <summary>Raised after NPCs are added or removed in a location.</summary>
public readonly ManagedEvent<WorldNpcListChangedEventArgs> World_NpcListChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
public readonly ManagedEvent<WorldObjectListChangedEventArgs> World_ObjectListChanged;
- /// <summary>Raised after terrain features are added or removed in a location.</summary>
+ /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
public readonly ManagedEvent<WorldTerrainFeatureListChangedEventArgs> World_TerrainFeatureListChanged;
@@ -232,6 +235,7 @@ namespace StardewModdingAPI.Framework.Events
// init events (new)
this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
+ this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged));
this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged));
this.World_ObjectListChanged = ManageEventOf<WorldObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));