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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 01:15:26 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 01:15:26 -0400
commitcca7bf197079975bf310ca90c03b78d0f77fdf02 (patch)
tree241c01950abf2e1c66178f47092f6b364adb50c6 /src/SMAPI/Framework/Events/EventManager.cs
parent558fb8a865b638cf5536856e7dcab44823feeaf3 (diff)
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rename new events for clarity (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 53ea699a..0e1e6241 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -15,13 +15,13 @@ namespace StardewModdingAPI.Framework.Events
** World
****/
/// <summary>Raised after a game location is added or removed.</summary>
- public readonly ManagedEvent<WorldLocationsChangedEventArgs> World_LocationsChanged;
+ public readonly ManagedEvent<WorldLocationListChangedEventArgs> World_LocationListChanged;
/// <summary>Raised after buildings are added or removed in a location.</summary>
- public readonly ManagedEvent<WorldBuildingsChangedEventArgs> World_BuildingsChanged;
+ public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
- public readonly ManagedEvent<WorldObjectsChangedEventArgs> World_ObjectsChanged;
+ public readonly ManagedEvent<WorldObjectListChangedEventArgs> World_ObjectListChanged;
/*********
@@ -225,9 +225,9 @@ namespace StardewModdingAPI.Framework.Events
ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry);
// init events (new)
- this.World_BuildingsChanged = ManageEventOf<WorldBuildingsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationsChanged));
- this.World_LocationsChanged = ManageEventOf<WorldLocationsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingsChanged));
- this.World_ObjectsChanged = ManageEventOf<WorldObjectsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectsChanged));
+ this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
+ this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
+ this.World_ObjectListChanged = ManageEventOf<WorldObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
// init events (old)
this.Content_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged));