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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-26 20:04:46 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-26 20:04:46 -0400 |
commit | ce84bbd9aed0942b3cff921cd6eea8095023bde9 (patch) | |
tree | a32b0cbef014a907479bc98cb3804e246623604f /src/SMAPI/Framework/Events/EventManager.cs | |
parent | 112b505118e65d2741a5cfebce44abd02742dd2f (diff) | |
parent | 9d7b31afc45b89278f5a74697da51a47215d6592 (diff) | |
download | SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.gz SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.bz2 SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.zip |
Merge pull request #779 from DiscipleOfEris/develop
Add `World.FurnitureListChanged` event
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index f4abfffe..dfc289ed 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -162,6 +162,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; + /// <summary>Raised after furniture are added or removed in a location.</summary> + public readonly ManagedEvent<FurnitureListChangedEventArgs> FurnitureListChanged; + /**** ** Specialized ****/ @@ -238,6 +241,7 @@ namespace StardewModdingAPI.Framework.Events this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.ChestInventoryChanged = ManageEventOf<ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged)); this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); + this.FurnitureListChanged = ManageEventOf<FurnitureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.FurnitureListChanged)); this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking), isPerformanceCritical: true); |