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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
commit63fb4dbe8ae4d611c4854f863b9b29265e02fdee (patch)
treeceebeaa5739b04112f6efdc8fceabd17f8b6797c /src/SMAPI/Framework/Events/ModGameLoopEvents.cs
parent0530824cc2c573cae0a80f7def2b46bf8aeb9af9 (diff)
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tweak new event naming convention (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/ModGameLoopEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 379a4e96..781597ef 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -10,24 +10,24 @@ namespace StardewModdingAPI.Framework.Events
** Accessors
*********/
/// <summary>Raised after the game is launched, right before the first update tick.</summary>
- public event EventHandler<GameLoopLaunchedEventArgs> Launched
+ public event EventHandler<GameLaunchedEventArgs> GameLaunched
{
- add => this.EventManager.GameLoop_Launched.Add(value);
- remove => this.EventManager.GameLoop_Launched.Remove(value);
+ add => this.EventManager.GameLaunched.Add(value);
+ remove => this.EventManager.GameLaunched.Remove(value);
}
/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
- public event EventHandler<GameLoopUpdatingEventArgs> Updating
+ public event EventHandler<UpdateTickingEventArgs> UpdateTicking
{
- add => this.EventManager.GameLoop_Updating.Add(value);
- remove => this.EventManager.GameLoop_Updating.Remove(value);
+ add => this.EventManager.UpdateTicking.Add(value);
+ remove => this.EventManager.UpdateTicking.Remove(value);
}
/// <summary>Raised after the game performs its overall update tick (≈60 times per second).</summary>
- public event EventHandler<GameLoopUpdatedEventArgs> Updated
+ public event EventHandler<UpdateTickedEventArgs> UpdateTicked
{
- add => this.EventManager.GameLoop_Updated.Add(value);
- remove => this.EventManager.GameLoop_Updated.Remove(value);
+ add => this.EventManager.UpdateTicked.Add(value);
+ remove => this.EventManager.UpdateTicked.Remove(value);
}