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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/Events/ModInputEvents.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index feca34f3..6a4298b4 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -10,31 +10,31 @@ namespace StardewModdingAPI.Framework.Events
** Accessors
*********/
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
- public event EventHandler<InputButtonPressedEventArgs> ButtonPressed
+ public event EventHandler<ButtonPressedEventArgs> ButtonPressed
{
- add => this.EventManager.Input_ButtonPressed.Add(value);
- remove => this.EventManager.Input_ButtonPressed.Remove(value);
+ add => this.EventManager.ButtonPressed.Add(value);
+ remove => this.EventManager.ButtonPressed.Remove(value);
}
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
- public event EventHandler<InputButtonReleasedEventArgs> ButtonReleased
+ public event EventHandler<ButtonReleasedEventArgs> ButtonReleased
{
- add => this.EventManager.Input_ButtonReleased.Add(value);
- remove => this.EventManager.Input_ButtonReleased.Remove(value);
+ add => this.EventManager.ButtonReleased.Add(value);
+ remove => this.EventManager.ButtonReleased.Remove(value);
}
/// <summary>Raised after the player moves the in-game cursor.</summary>
- public event EventHandler<InputCursorMovedEventArgs> CursorMoved
+ public event EventHandler<CursorMovedEventArgs> CursorMoved
{
- add => this.EventManager.Input_CursorMoved.Add(value);
- remove => this.EventManager.Input_CursorMoved.Remove(value);
+ add => this.EventManager.CursorMoved.Add(value);
+ remove => this.EventManager.CursorMoved.Remove(value);
}
/// <summary>Raised after the player scrolls the mouse wheel.</summary>
- public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled
+ public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled
{
- add => this.EventManager.Input_MouseWheelScrolled.Add(value);
- remove => this.EventManager.Input_MouseWheelScrolled.Remove(value);
+ add => this.EventManager.MouseWheelScrolled.Add(value);
+ remove => this.EventManager.MouseWheelScrolled.Remove(value);
}