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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
commit60b41195778af33fd609eab66d9ae3f1d1165e8f (patch)
tree7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Framework/Events/ModInputEvents.cs
parentb9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff)
parent52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
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+using System;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI.Framework.Events
+{
+ /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
+ internal class ModInputEvents : ModEventsBase, IInputEvents
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
+ public event EventHandler<InputButtonPressedEventArgs> ButtonPressed
+ {
+ add => this.EventManager.Input_ButtonPressed.Add(value);
+ remove => this.EventManager.Input_ButtonPressed.Remove(value);
+ }
+
+ /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
+ public event EventHandler<InputButtonReleasedEventArgs> ButtonReleased
+ {
+ add => this.EventManager.Input_ButtonReleased.Add(value);
+ remove => this.EventManager.Input_ButtonReleased.Remove(value);
+ }
+
+ /// <summary>Raised after the player moves the in-game cursor.</summary>
+ public event EventHandler<InputCursorMovedEventArgs> CursorMoved
+ {
+ add => this.EventManager.Input_CursorMoved.Add(value);
+ remove => this.EventManager.Input_CursorMoved.Remove(value);
+ }
+
+ /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled
+ {
+ add => this.EventManager.Input_MouseWheelScrolled.Add(value);
+ remove => this.EventManager.Input_MouseWheelScrolled.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod which uses this instance.</param>
+ /// <param name="eventManager">The underlying event manager.</param>
+ internal ModInputEvents(IModMetadata mod, EventManager eventManager)
+ : base(mod, eventManager) { }
+ }
+}