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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/Events/ModInputEvents.cs | |
parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 6f423e5d..40edf806 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -3,41 +3,41 @@ using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { - /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + /// <inheritdoc cref="IInputEvents" /> internal class ModInputEvents : ModEventsBase, IInputEvents { /********* ** Accessors *********/ - /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary> + /// <inheritdoc /> public event EventHandler<ButtonsChangedEventArgs> ButtonsChanged { add => this.EventManager.ButtonsChanged.Add(value, this.Mod); remove => this.EventManager.ButtonsChanged.Remove(value); } - /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> + /// <inheritdoc /> public event EventHandler<ButtonPressedEventArgs> ButtonPressed { add => this.EventManager.ButtonPressed.Add(value, this.Mod); remove => this.EventManager.ButtonPressed.Remove(value); } - /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> + /// <inheritdoc /> public event EventHandler<ButtonReleasedEventArgs> ButtonReleased { add => this.EventManager.ButtonReleased.Add(value, this.Mod); remove => this.EventManager.ButtonReleased.Remove(value); } - /// <summary>Raised after the player moves the in-game cursor.</summary> + /// <inheritdoc /> public event EventHandler<CursorMovedEventArgs> CursorMoved { add => this.EventManager.CursorMoved.Add(value, this.Mod); remove => this.EventManager.CursorMoved.Remove(value); } - /// <summary>Raised after the player scrolls the mouse wheel.</summary> + /// <inheritdoc /> public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled { add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod); |