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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-22 20:46:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-22 20:46:21 -0400
commitd3fbdf484a4d90365a55fb5058d75a8623f17d0f (patch)
treec4ada80c72916195398b315457c7310f0ed6dc8f /src/SMAPI/Framework/Events/ModInputEvents.cs
parenta42926868ae5878ed59d6406ca085b587299ba07 (diff)
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reduce duplicated doc blocks
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 6f423e5d..40edf806 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -3,41 +3,41 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
+ /// <inheritdoc cref="IInputEvents" />
internal class ModInputEvents : ModEventsBase, IInputEvents
{
/*********
** Accessors
*********/
- /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
+ /// <inheritdoc />
public event EventHandler<ButtonsChangedEventArgs> ButtonsChanged
{
add => this.EventManager.ButtonsChanged.Add(value, this.Mod);
remove => this.EventManager.ButtonsChanged.Remove(value);
}
- /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
+ /// <inheritdoc />
public event EventHandler<ButtonPressedEventArgs> ButtonPressed
{
add => this.EventManager.ButtonPressed.Add(value, this.Mod);
remove => this.EventManager.ButtonPressed.Remove(value);
}
- /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
+ /// <inheritdoc />
public event EventHandler<ButtonReleasedEventArgs> ButtonReleased
{
add => this.EventManager.ButtonReleased.Add(value, this.Mod);
remove => this.EventManager.ButtonReleased.Remove(value);
}
- /// <summary>Raised after the player moves the in-game cursor.</summary>
+ /// <inheritdoc />
public event EventHandler<CursorMovedEventArgs> CursorMoved
{
add => this.EventManager.CursorMoved.Add(value, this.Mod);
remove => this.EventManager.CursorMoved.Remove(value);
}
- /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ /// <inheritdoc />
public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled
{
add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod);