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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 21:34:46 -0400
committerGitHub <noreply@github.com>2020-06-15 21:34:46 -0400
commite759332135df95465ceefa74af6fb936d2cf71f1 (patch)
tree74a7626f14d0f737ddc19c45dda646885ea1cd49 /src/SMAPI/Framework/Events/ModInputEvents.cs
parentff7b9a0251484bfb9737f9c6c05637f63efa9551 (diff)
parent02e7318d2b99d311a328746b23a359364575f0c5 (diff)
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Merge pull request #723 from spacechase0/event-priority
Implement event priority attribute
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 6a4298b4..ab26ab3e 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -12,28 +12,28 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<ButtonPressedEventArgs> ButtonPressed
{
- add => this.EventManager.ButtonPressed.Add(value);
+ add => this.EventManager.ButtonPressed.Add(value, this.Mod);
remove => this.EventManager.ButtonPressed.Remove(value);
}
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<ButtonReleasedEventArgs> ButtonReleased
{
- add => this.EventManager.ButtonReleased.Add(value);
+ add => this.EventManager.ButtonReleased.Add(value, this.Mod);
remove => this.EventManager.ButtonReleased.Remove(value);
}
/// <summary>Raised after the player moves the in-game cursor.</summary>
public event EventHandler<CursorMovedEventArgs> CursorMoved
{
- add => this.EventManager.CursorMoved.Add(value);
+ add => this.EventManager.CursorMoved.Add(value, this.Mod);
remove => this.EventManager.CursorMoved.Remove(value);
}
/// <summary>Raised after the player scrolls the mouse wheel.</summary>
public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled
{
- add => this.EventManager.MouseWheelScrolled.Add(value);
+ add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod);
remove => this.EventManager.MouseWheelScrolled.Remove(value);
}