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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-15 21:34:46 -0400 |
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committer | GitHub <noreply@github.com> | 2020-06-15 21:34:46 -0400 |
commit | e759332135df95465ceefa74af6fb936d2cf71f1 (patch) | |
tree | 74a7626f14d0f737ddc19c45dda646885ea1cd49 /src/SMAPI/Framework/Events/ModInputEvents.cs | |
parent | ff7b9a0251484bfb9737f9c6c05637f63efa9551 (diff) | |
parent | 02e7318d2b99d311a328746b23a359364575f0c5 (diff) | |
download | SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.tar.gz SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.tar.bz2 SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.zip |
Merge pull request #723 from spacechase0/event-priority
Implement event priority attribute
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 6a4298b4..ab26ab3e 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -12,28 +12,28 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> public event EventHandler<ButtonPressedEventArgs> ButtonPressed { - add => this.EventManager.ButtonPressed.Add(value); + add => this.EventManager.ButtonPressed.Add(value, this.Mod); remove => this.EventManager.ButtonPressed.Remove(value); } /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> public event EventHandler<ButtonReleasedEventArgs> ButtonReleased { - add => this.EventManager.ButtonReleased.Add(value); + add => this.EventManager.ButtonReleased.Add(value, this.Mod); remove => this.EventManager.ButtonReleased.Remove(value); } /// <summary>Raised after the player moves the in-game cursor.</summary> public event EventHandler<CursorMovedEventArgs> CursorMoved { - add => this.EventManager.CursorMoved.Add(value); + add => this.EventManager.CursorMoved.Add(value, this.Mod); remove => this.EventManager.CursorMoved.Remove(value); } /// <summary>Raised after the player scrolls the mouse wheel.</summary> public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled { - add => this.EventManager.MouseWheelScrolled.Add(value); + add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod); remove => this.EventManager.MouseWheelScrolled.Remove(value); } |