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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-22 20:46:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-22 20:46:21 -0400
commitd3fbdf484a4d90365a55fb5058d75a8623f17d0f (patch)
treec4ada80c72916195398b315457c7310f0ed6dc8f /src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
parenta42926868ae5878ed59d6406ca085b587299ba07 (diff)
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reduce duplicated doc blocks
Diffstat (limited to 'src/SMAPI/Framework/Events/ModMultiplayerEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModMultiplayerEvents.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
index 2f9b9482..b90f64fa 100644
--- a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
@@ -3,34 +3,34 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events raised for multiplayer messages and connections.</summary>
+ /// <inheritdoc cref="IMultiplayerEvents" />
internal class ModMultiplayerEvents : ModEventsBase, IMultiplayerEvents
{
/*********
** Accessors
*********/
- /// <summary>Raised after the mod context for a peer is received. This happens before the game approves the connection (<see cref="IMultiplayerEvents.PeerConnected"/>), so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI.</summary>
+ /// <inheritdoc />
public event EventHandler<PeerContextReceivedEventArgs> PeerContextReceived
{
add => this.EventManager.PeerContextReceived.Add(value, this.Mod);
remove => this.EventManager.PeerContextReceived.Remove(value);
}
- /// <summary>Raised after a peer connection is approved by the game.</summary>
+ /// <inheritdoc />
public event EventHandler<PeerConnectedEventArgs> PeerConnected
{
add => this.EventManager.PeerConnected.Add(value, this.Mod);
remove => this.EventManager.PeerConnected.Remove(value);
}
- /// <summary>Raised after a mod message is received over the network.</summary>
+ /// <inheritdoc />
public event EventHandler<ModMessageReceivedEventArgs> ModMessageReceived
{
add => this.EventManager.ModMessageReceived.Add(value, this.Mod);
remove => this.EventManager.ModMessageReceived.Remove(value);
}
- /// <summary>Raised after the connection with a peer is severed.</summary>
+ /// <inheritdoc />
public event EventHandler<PeerDisconnectedEventArgs> PeerDisconnected
{
add => this.EventManager.PeerDisconnected.Add(value, this.Mod);