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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/Events/ModPlayerEvents.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModPlayerEvents.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
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+++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
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+using System;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI.Framework.Events
+{
+ /// <summary>Events raised when the player data changes.</summary>
+ internal class ModPlayerEvents : ModEventsBase, IPlayerEvents
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
+ public event EventHandler<InventoryChangedEventArgs> InventoryChanged
+ {
+ add => this.EventManager.InventoryChanged.Add(value);
+ remove => this.EventManager.InventoryChanged.Remove(value);
+ }
+
+ /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
+ public event EventHandler<LevelChangedEventArgs> LevelChanged
+ {
+ add => this.EventManager.LevelChanged.Add(value);
+ remove => this.EventManager.LevelChanged.Remove(value);
+ }
+
+ /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
+ public event EventHandler<WarpedEventArgs> Warped
+ {
+ add => this.EventManager.Warped.Add(value);
+ remove => this.EventManager.Warped.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod which uses this instance.</param>
+ /// <param name="eventManager">The underlying event manager.</param>
+ internal ModPlayerEvents(IModMetadata mod, EventManager eventManager)
+ : base(mod, eventManager) { }
+ }
+}