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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/Events/ModPlayerEvents.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModPlayerEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
index 240beb8d..b2d89e9a 100644
--- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
@@ -3,27 +3,27 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events raised when the player data changes.</summary>
+ /// <inheritdoc cref="IPlayerEvents" />
internal class ModPlayerEvents : ModEventsBase, IPlayerEvents
{
/*********
** Accessors
*********/
- /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<InventoryChangedEventArgs> InventoryChanged
{
add => this.EventManager.InventoryChanged.Add(value, this.Mod);
remove => this.EventManager.InventoryChanged.Remove(value);
}
- /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<LevelChangedEventArgs> LevelChanged
{
add => this.EventManager.LevelChanged.Add(value, this.Mod);
remove => this.EventManager.LevelChanged.Remove(value);
}
- /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<WarpedEventArgs> Warped
{
add => this.EventManager.Warped.Add(value, this.Mod);