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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
commite64ecc89f94641d4054162eff4943f660f43030f (patch)
treec43ca79f9947b3e16f946e1dc5fd1d02f70ce571 /src/SMAPI/Framework/Events/ModPlayerEvents.cs
parentdf6e745c6b842290338317ed1d3e969ee222998c (diff)
parentcb9ff7019995eff92104703f097856d2523e02ce (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModPlayerEvents.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
index ca7cfd96..240beb8d 100644
--- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
@@ -12,21 +12,21 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<InventoryChangedEventArgs> InventoryChanged
{
- add => this.EventManager.InventoryChanged.Add(value);
+ add => this.EventManager.InventoryChanged.Add(value, this.Mod);
remove => this.EventManager.InventoryChanged.Remove(value);
}
/// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<LevelChangedEventArgs> LevelChanged
{
- add => this.EventManager.LevelChanged.Add(value);
+ add => this.EventManager.LevelChanged.Add(value, this.Mod);
remove => this.EventManager.LevelChanged.Remove(value);
}
/// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<WarpedEventArgs> Warped
{
- add => this.EventManager.Warped.Add(value);
+ add => this.EventManager.Warped.Add(value, this.Mod);
remove => this.EventManager.Warped.Remove(value);
}