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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModSpecialisedEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModSpecialisedEvents.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
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+using System;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI.Framework.Events
+{
+ /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
+ internal class ModSpecialisedEvents : ModEventsBase, ISpecialisedEvents
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Raised before the game state is updated (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this event will trigger a stability warning in the SMAPI console.</summary>
+ public event EventHandler<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking
+ {
+ add => this.EventManager.UnvalidatedUpdateTicking.Add(value);
+ remove => this.EventManager.UnvalidatedUpdateTicking.Remove(value);
+ }
+
+ /// <summary>Raised after the game state is updated (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this event will trigger a stability warning in the SMAPI console.</summary>
+ public event EventHandler<UnvalidatedUpdateTickedEventArgs> UnvalidatedUpdateTicked
+ {
+ add => this.EventManager.UnvalidatedUpdateTicked.Add(value);
+ remove => this.EventManager.UnvalidatedUpdateTicked.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod which uses this instance.</param>
+ /// <param name="eventManager">The underlying event manager.</param>
+ internal ModSpecialisedEvents(IModMetadata mod, EventManager eventManager)
+ : base(mod, eventManager) { }
+ }
+}