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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-01 02:14:01 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-01 02:14:01 -0400 |
commit | 07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75 (patch) | |
tree | 073ce173468e3e26b6a9e7a61696ad2baeb7c59b /src/SMAPI/Framework/Events | |
parent | b3f116a8f123387b1f2f9ce1a099d1fd8081708d (diff) | |
download | SMAPI-07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75.tar.gz SMAPI-07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75.tar.bz2 SMAPI-07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75.zip |
add NPC list changed event (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 7 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index c909c1bd..cb331e7a 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after buildings are added or removed in a location.</summary> public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged; + /// <summary>Raised after NPCs are added or removed in a location.</summary> + public readonly ManagedEvent<WorldNpcListChangedEventArgs> World_NpcListChanged; + /// <summary>Raised after objects are added or removed in a location.</summary> public readonly ManagedEvent<WorldObjectListChangedEventArgs> World_ObjectListChanged; @@ -230,6 +233,7 @@ namespace StardewModdingAPI.Framework.Events // init events (new) this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); + this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.World_ObjectListChanged = ManageEventOf<WorldObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.World_TerrainFeatureListChanged = ManageEventOf<WorldTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 14646c5d..ca851550 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -33,6 +33,13 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_BuildingListChanged.Remove(value); } + /// <summary>Raised after NPCs are added or removed in a location.</summary> + public event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged + { + add => this.EventManager.World_NpcListChanged.Add(value); + remove => this.EventManager.World_NpcListChanged.Remove(value); + } + /// <summary>Raised after objects are added or removed in a location.</summary> public event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged { |