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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-06 00:51:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-06 00:51:45 -0400
commit79705448f57c962e9331fb802097c24d2424476c (patch)
tree06b15229f7f9089af864fa0f948f209bc5aec51a /src/SMAPI/Framework/Events
parent14fab29370310a762a000c50b23075326b4e95da (diff)
downloadSMAPI-79705448f57c962e9331fb802097c24d2424476c.tar.gz
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add DayEnding event (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs7
2 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 023c45de..616db7d9 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -41,6 +41,9 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
public readonly ManagedEvent<DayStartedEventArgs> DayStarted;
+ /// <summary>Raised before the game ends the current day. This happens before it starts setting up the next day and before <see cref="Saving"/>.</summary>
+ public readonly ManagedEvent<DayEndingEventArgs> DayEnding;
+
/****
** Input
****/
@@ -291,6 +294,7 @@ namespace StardewModdingAPI.Framework.Events
this.Saved = ManageEventOf<SavedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saved));
this.SaveLoaded = ManageEventOf<SaveLoadedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveLoaded));
this.DayStarted = ManageEventOf<DayStartedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayStarted));
+ this.DayEnding = ManageEventOf<DayEndingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayEnding));
this.ButtonPressed = ManageEventOf<ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed));
this.ButtonReleased = ManageEventOf<ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased));
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index cf7e54aa..d1def91b 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -72,6 +72,13 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.DayStarted.Remove(value);
}
+ /// <summary>Raised before the game ends the current day. This happens before it starts setting up the next day and before <see cref="IGameLoopEvents.Saving"/>.</summary>
+ public event EventHandler<DayEndingEventArgs> DayEnding
+ {
+ add => this.EventManager.DayEnding.Add(value);
+ remove => this.EventManager.DayEnding.Remove(value);
+ }
+
/*********
** Public methods