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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
commit | a3f21685049cabf2d824c8060dc0b1de47e9449e (patch) | |
tree | ad9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Framework/Input/SInputState.cs | |
parent | 6521df7b131924835eb797251c1e956fae0d6e13 (diff) | |
parent | 277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff) | |
download | SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.gz SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.bz2 SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Input/SInputState.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/SInputState.cs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 96a7003a..d69e5604 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -80,12 +80,14 @@ namespace StardewModdingAPI.Framework.Input { try { + float zoomMultiplier = (1f / Game1.options.zoomLevel); + // get new states GamePadState realController = GamePad.GetState(PlayerIndex.One); KeyboardState realKeyboard = Keyboard.GetState(); MouseState realMouse = Mouse.GetState(); var activeButtons = this.DeriveStatuses(this.ActiveButtons, realKeyboard, realMouse, realController); - Vector2 cursorAbsolutePos = new Vector2(realMouse.X + Game1.viewport.X, realMouse.Y + Game1.viewport.Y); + Vector2 cursorAbsolutePos = new Vector2((realMouse.X * zoomMultiplier) + Game1.viewport.X, (realMouse.Y * zoomMultiplier) + Game1.viewport.Y); Vector2? playerTilePos = Context.IsPlayerFree ? Game1.player.getTileLocation() : (Vector2?)null; // update real states @@ -94,7 +96,10 @@ namespace StardewModdingAPI.Framework.Input this.RealKeyboard = realKeyboard; this.RealMouse = realMouse; if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile) - this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos); + { + this.LastPlayerTile = playerTilePos; + this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos, zoomMultiplier); + } // update suppressed states this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown()); @@ -167,11 +172,11 @@ namespace StardewModdingAPI.Framework.Input *********/ /// <summary>Get the current cursor position.</summary> /// <param name="mouseState">The current mouse state.</param> - /// <param name="absolutePixels">The absolute pixel position relative to the map.</param> - private CursorPosition GetCursorPosition(MouseState mouseState, Vector2 absolutePixels) + /// <param name="absolutePixels">The absolute pixel position relative to the map, adjusted for pixel zoom.</param> + /// <param name="zoomMultiplier">The multiplier applied to pixel coordinates to adjust them for pixel zoom.</param> + private CursorPosition GetCursorPosition(MouseState mouseState, Vector2 absolutePixels, float zoomMultiplier) { - Vector2 rawPixels = new Vector2(mouseState.X, mouseState.Y); - Vector2 screenPixels = rawPixels * new Vector2((float)1.0 / Game1.options.zoomLevel); // derived from Game1::getMouseX + Vector2 screenPixels = new Vector2(mouseState.X * zoomMultiplier, mouseState.Y * zoomMultiplier); Vector2 tile = new Vector2((int)((Game1.viewport.X + screenPixels.X) / Game1.tileSize), (int)((Game1.viewport.Y + screenPixels.Y) / Game1.tileSize)); Vector2 grabTile = (Game1.mouseCursorTransparency > 0 && Utility.tileWithinRadiusOfPlayer((int)tile.X, (int)tile.Y, 1, Game1.player)) // derived from Game1.pressActionButton ? tile |