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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:25:00 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:25:00 -0400 |
commit | 077d8e4f401ad1806c6af0540f432366314a2300 (patch) | |
tree | 525c6787f90a1e962f9a3b84ee495b2d0e8e2cc8 /src/SMAPI/Framework/Input | |
parent | 0539bb8f3705e5c50d0e5790e2af97f39aed04b8 (diff) | |
download | SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.tar.gz SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.tar.bz2 SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.zip |
remove some unused/redundant code
Diffstat (limited to 'src/SMAPI/Framework/Input')
-rw-r--r-- | src/SMAPI/Framework/Input/SInputState.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index d5feaf94..72adca02 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Input var keyboard = new KeyboardStateBuilder(base.GetKeyboardState()); var mouse = new MouseStateBuilder(base.GetMouseState()); Vector2 cursorAbsolutePos = new((mouse.X * zoomMultiplier) + Game1.viewport.X, (mouse.Y * zoomMultiplier) + Game1.viewport.Y); - Vector2? playerTilePos = Context.IsPlayerFree ? Game1.player.getTileLocation() : (Vector2?)null; + Vector2? playerTilePos = Context.IsPlayerFree ? Game1.player.getTileLocation() : null; HashSet<SButton> reallyDown = new HashSet<SButton>(this.GetPressedButtons(keyboard, mouse, controller)); // apply overrides |