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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/Framework/Logging/LogFileManager.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Logging/LogFileManager.cs')
-rw-r--r--src/SMAPI/Framework/Logging/LogFileManager.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Logging/LogFileManager.cs b/src/SMAPI/Framework/Logging/LogFileManager.cs
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+++ b/src/SMAPI/Framework/Logging/LogFileManager.cs
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+using System;
+using System.IO;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>Manages reading and writing to log file.</summary>
+ internal class LogFileManager : IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The underlying stream writer.</summary>
+ private readonly StreamWriter Stream;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The full path to the log file being written.</summary>
+ public string Path { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="path">The log file to write.</param>
+ public LogFileManager(string path)
+ {
+ this.Path = path;
+
+ // create log directory if needed
+ string logDir = System.IO.Path.GetDirectoryName(path);
+ if (logDir == null)
+ throw new ArgumentException($"The log path '{path}' is not valid.");
+ Directory.CreateDirectory(logDir);
+
+ // open log file stream
+ this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
+ }
+
+ /// <summary>Write a message to the log.</summary>
+ /// <param name="message">The message to log.</param>
+ public void WriteLine(string message)
+ {
+ // always use Windows-style line endings for convenience
+ // (Linux/Mac editors are fine with them, Windows editors often require them)
+ this.Stream.Write(message + "\r\n");
+ }
+
+ /// <summary>Release all resources.</summary>
+ public void Dispose()
+ {
+ this.Stream.Dispose();
+ }
+ }
+}