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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-25 21:54:00 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-25 21:54:00 -0400
commit211f89821e34bb55a6266384d9bac68ec0c64744 (patch)
treeaa0d9915b01aad436ed6b1a2028602c048666457 /src/SMAPI/Framework/Logging/LogManager.cs
parent80d3dd1f786f7e5846f9adb7f7a4d82e5b9b92fd (diff)
parent31ac964a8b19623b0472931403a33d51db6fb271 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Logging/LogManager.cs')
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index a3d4f23d..c6faa90d 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -109,9 +109,12 @@ namespace StardewModdingAPI.Framework.Logging
output.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message);
Console.SetOut(output);
- // enable Unicode handling
+ // enable Unicode handling on Windows
+ // (the terminal defaults to UTF-8 on Linux/macOS)
+#if SMAPI_FOR_WINDOWS
Console.InputEncoding = Encoding.Unicode;
Console.OutputEncoding = Encoding.Unicode;
+#endif
}
/// <summary>Get a monitor instance derived from SMAPI's current settings.</summary>
@@ -162,8 +165,6 @@ namespace StardewModdingAPI.Framework.Logging
// keep console thread alive while the game is running
while (continueWhile())
Thread.Sleep(1000 / 10);
- if (inputThread.ThreadState == ThreadState.Running)
- inputThread.Abort();
}
/// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary>