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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
commit | 60b41195778af33fd609eab66d9ae3f1d1165e8f (patch) | |
tree | 7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Framework/ModHelpers/InputHelper.cs | |
parent | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff) | |
parent | 52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff) | |
download | SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2 SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/InputHelper.cs')
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/InputHelper.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs new file mode 100644 index 00000000..f4cd12b6 --- /dev/null +++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs @@ -0,0 +1,54 @@ +using StardewModdingAPI.Framework.Input; + +namespace StardewModdingAPI.Framework.ModHelpers +{ + /// <summary>Provides an API for checking and changing input state.</summary> + internal class InputHelper : BaseHelper, IInputHelper + { + /********* + ** Accessors + *********/ + /// <summary>Manages the game's input state.</summary> + private readonly SInputState InputState; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="modID">The unique ID of the relevant mod.</param> + /// <param name="inputState">Manages the game's input state.</param> + public InputHelper(string modID, SInputState inputState) + : base(modID) + { + this.InputState = inputState; + } + + /// <summary>Get the current cursor position.</summary> + public ICursorPosition GetCursorPosition() + { + return this.InputState.CursorPosition; + } + + /// <summary>Get whether a button is currently pressed.</summary> + /// <param name="button">The button.</param> + public bool IsDown(SButton button) + { + return this.InputState.IsDown(button); + } + + /// <summary>Get whether a button is currently suppressed, so the game won't see it.</summary> + /// <param name="button">The button.</param> + public bool IsSuppressed(SButton button) + { + return this.InputState.SuppressButtons.Contains(button); + } + + /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary> + /// <param name="button">The button to suppress.</param> + public void Suppress(SButton button) + { + this.InputState.SuppressButtons.Add(button); + } + } +} |