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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-03-08 11:45:55 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-03-08 11:45:55 -0400
commit29fdf9ae4a91131f758035ab79fbfe0595ff1eca (patch)
tree4986787e17dc7d7da76679fc14c1c724802cf2bf /src/SMAPI/Framework/ModHelpers
parent1b282f950ad068fef581fbebba493ca9f952a5c7 (diff)
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rework input handling to allow sending custom input to the game/mods
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers')
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index f8ff0355..134ba8d1 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -41,14 +41,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="button">The button.</param>
public bool IsSuppressed(SButton button)
{
- return this.InputState.SuppressButtons.Contains(button);
+ return this.InputState.IsSuppressed(button);
}
/// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
/// <param name="button">The button to suppress.</param>
public void Suppress(SButton button)
{
- this.InputState.SuppressButtons.Add(button);
+ this.InputState.OverrideButton(button, setDown: false);
}
/// <summary>Get the state of a button.</summary>