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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-19 23:20:55 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-19 23:20:55 -0500
commit2e9807a034a84d7e1ce821e92671a655ce13b199 (patch)
tree37d079ec050320c97412f3e7bec144b52fc78ed4 /src/SMAPI/Framework/ModHelpers
parent82d1e92d9740d89705c633731d52c1ec924a4b1c (diff)
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rework tilesheet loading to improve errors, allow future validation, and drop support for legacy content files
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers')
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index 043ae376..e9b70845 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -32,7 +32,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>The friendly mod name for use in errors.</summary>
private readonly string ModName;
- /// <summary>Encapsulates monitoring and logging for a given module.</summary>
+ /// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
@@ -70,9 +70,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
public ContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IMonitor monitor)
: base(modID)
{
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+
this.ContentCore = contentCore;
- this.GameContentManager = contentCore.CreateGameContentManager(this.ContentCore.GetManagedAssetPrefix(modID) + ".content");
- this.ModContentManager = contentCore.CreateModContentManager(this.ContentCore.GetManagedAssetPrefix(modID), modFolderPath, this.GameContentManager);
+ this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
+ this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, this.GameContentManager);
this.ModName = modName;
this.Monitor = monitor;
}