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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-03-22 19:52:42 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-03-22 19:52:42 -0400
commit7ca5efbbc576f3c6c43493654b2a0ac040fd4f31 (patch)
treefae7a4e06a14ff7f8d709e2f4d5b8b92b8784a37 /src/SMAPI/Framework/ModHelpers
parent5ae640dc91adff8dfb0827e2a3c3f6b54be7c612 (diff)
parent6d1494a56c5d04e7bc1ee406810a5a53dea2229a (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers')
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index f8ff0355..134ba8d1 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -41,14 +41,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="button">The button.</param>
public bool IsSuppressed(SButton button)
{
- return this.InputState.SuppressButtons.Contains(button);
+ return this.InputState.IsSuppressed(button);
}
/// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
/// <param name="button">The button to suppress.</param>
public void Suppress(SButton button)
{
- this.InputState.SuppressButtons.Add(button);
+ this.InputState.OverrideButton(button, setDown: false);
}
/// <summary>Get the state of a button.</summary>